Sessions 27-28 Recap & Experience Points Awards
The Wildcats bound
their prisoner with rope and marched him west across the village, as the last
remnants of evening sun finally sank below distant peaks. Tromping amid the crickets toward the Old Lordhouse, the company came
soon upon a familiar voice. “Oh, a
relief to see you,” said Bom Zumero, the jeweler’s son whom the company had
first met on arriving in Admark. “I was
afraid you were still at the tower.”
“Why’s that?”
replied the mage Greyndalf, sincerely mystified at the boy’s concern.
“The Leddle gang set
off that way. Ten, maybe twelve
strong," the boy replied. "Armed to the teeth—and looked to be
spoiling for a fight.”
There could be
little hope the Leddle gang hadn’t reached the tower already. They would find it unsecured, and undoubtedly
take up defensive positions inside. But the
Wildcats had a different objective in mind.
Thanking Bom Zumero for the intel, the company proceeded west across
Admark to the Leddle gang’s main redoubt: the Old Lordhouse.
The smell of garbage
and waste greeted the company as they stepped onto the Lordhouse grounds. The manor itself sat atop a small hill, with
a steep, looping ramp climbing to its front gate. To the right of the ramp, the Leddle gang had
evidently installed a makeshift landfill, while weeds and grasses choked old
flowerbeds and garden spaces to the left.
In a nod the Sun Tzu maxim to “appear weak when you are strong,” the
main company set off along the rise while the rogue Schlemeel skulked through
the garbage pit.
The gnome’s skulking
wasn’t nearly so skillful as he’d planned, however. For his footfalls awoke some sleeping beast
that resided in the trash pit, and then a second—and one of the shambling trash
beasts grabbed hold of the rogue and nearly crushed him to death. Luckily, after a tense few moments Schlemeel was able to wriggle free when his comrades intervened. He climbed to safety as the Wildcats set the garbage pit
on fire.
The conflagration
naturally did not escape the Leddle gang’s notice, of course—and they now stood
in numbers along the towers and battlements of the lordhouse, crossbows in
hand. Three more waited outside the
front gate, and demanded the company disarm.
But the Wildcats had other ideas.
“We’ve already
killed the men you sent to the tower,” the sorcerer Onog bluffed. “Now you work for us. Open the gate and receive your new masters.”
If the half-orc’s
reproach alarmed any Leddle man, it was too dark to tell—except, perhaps, by
the refusal of the gatehouse sentries to readmit the trio that retreated to the
lordhouse after aggressively greeting their visitors. The Wildcats followed closely behind, and the
battle commenced as the first Leddle crossbow bolt rained down on the
company.
The Wildcats could
stand little chance exposed before the gatehouse with missiles falling upon
them from three directions. So the
wizard Greyndalf employed his knock
spell to unfasten the gatehouse door, and the company’s strongest warriors
quickly pushed through the breach.
It did not take long
for the party to secure the gatehouse, as Jowdain the dwarf brought his axe
through several of the desperate guards while his comrades blasted others with
spells.
The gatehouse commander sounded
an alarm; then, in view of the hopeless
situation unfolding before him, scrambled up a ladder.
Jowdain tried following him up, but was forced to retreat as several
Leddle warriors awaited him at the top.
It was then that the
company noticed the iron grate across the gatehouse ceiling—and several men
dragging some kind of barrel onto it.
Sensing the danger, the Wildcats burst through the nearest doorway and
into a tarnished old foyer, where several more Leddle fighters engaged
them. The ranger Unagi immediately
called forth a spike growth
incantation to lay a carpet of pain in his enemies paths, while Greyndalf
devastatingly detonated a fearsome fireball
in their midst.
Those Leddle
warriors who survived the fire blast retreated deeper into the Lordhouse, as
another team of Leddle crossbowmen swung open a door behind the company and
attacked. Led by Jowdain, the Wildcats
charged the crossbowmen as Onog hurled flaming meteors at them. Driven by their stern commander, the
crossbowmen fought fanatically—but were soon chopped them down, along with
their stout captain. But this encounter
had moved the company back under the gatehouse grate, and the Leddle men above quickly
toppled a barrel of lamp oil to coat three party members.
Greyndalf turned a gust of wind vertical that howled
through the ceiling grate, lifting the four enemies and off their feet and
pinning them to the ceiling, as droplets of lamp oil pelted them in the breeze.
Schlemeel and Unagi then teamed up on an
especially cruel plan, the ranger pouring oil into the roaring upward draft
while the rogue ignited the same with his burning
hands. The resulting column of flame
quickly incinerated the foes, leaving little behind as the raging fire burned
swiftly through its fuel and vanished in the relentless wind.
No sooner had the
Wildcats defeated these men than yet another wave of Leddle warriors rushed
from the foyer. Onog greeted them with
two more well-placed meteor strikes, and the company’s warriors charged back in
to finish them off.
Finally, the
Wildcats proceeded up the steep, wide double-staircase of the foyer. A young, hooded elven woman awaited them at
the top, behind a line of Leddle men and a grey-skinned dwarf. She complimented the company on their
“ruthlessness,” drawing her blade all the same.
“We could use men like you,” the elf allowed. “Trust you?
We cannot. But oh, if only we
could.”
The elf cackled a
hostile laugh as she finished her remarks, and the warriors before her charged
to engage the Wildcats in melee. Only
then did yet another figure appear—a tall, dark-clad rogue type with a gleaming
short sword. Jowdain never saw him
coming, and took a withering stab from the figure’s blade—but the cleric Gambol
had interceded with the enchantments of Cygnival, and drew half of the vicious
blow unto himself.
The dark figure then
stared intently into Unagi’s eyes, and the ranger felt a mystical tug at the
frayed wires of his mind—but enchantment did not take hold. Meanwhile Greyndalf blew two of the fearsome
Leddle guards off a nearby ledge with his gust
of wind, then another, and another.
They looped around, climbing the stairs to rejoin the battle. But the moments of inaction had cost them.
The Wildcats focused their attacks on the elven woman. She quickly drank a potion of healing to recover almost all the damage from a vicious first strike, but could not long withstand the company’s concerted attacks. When she soon fell silent, along with the first of her stalwart bodyguards, the dark figure dissipated into nothing. An admission of defeat, it was—though a silent one. Greyndalf, not satisfied with this, blasted the base of one far staircase with a ray of frost just in hopes of catching the fleeing rogue there. But if he did, there was no sign of success.
Meanwhile the four
remaining guards recalculated their prospects, coming quickly to the obvious
decision. “We can just call this off,”
one declared. “Nothing to fight for
now.”
The company accepted
the surrender, but intended to take the Leddle men captive. On seeing this, two of them bolted and were
simply let go. The remaining pair, their
egress blocked by Wildcat blades, threw down their swords and prepared for the
worst.
“Who was that?”
asked the ranger Unagi, pointing to the fallen elf.
“We called her
‘Akinara,’” said the first captive. “Bold
elf of the south. She was.”
“And that man?”
followed Greyndalf. “The one who
disappeared?”
“Well, that was
Dicant Leddle.”
The captives pointed
the way to the Leddle Brothers’ chambers, leading the Wildcats around a corner
and to a brief hallway with three iron-banded doors. “That one’s the vault,” the Leddle captive
volunteered. “Probably dangerous.”
Unagi’s find traps incantation soon confirmed
the prisoner’s estimation, and that the nature of the peril was a combination
of mechanical and chemical means. Brief
experimentation on the door by way of mage
hand released on poison dart rigged to shoot from a number of small holes
around the door, and then a second. A
single false movement would do it.
Greyndalf retrieved
one of the darts, sniffed and eyed the poison.
“Ah,” said the mage. “The dart
carries the smell of the almond. A very
dangerous poison, this may be.”
Adventure Notes
Refuse Shambler. Between
the poor background visibility and their position deep in the trash pit, you
never really managed a great look at the monsters you encountered in the
garbage pit outside the old lordhouse.
But old woodsmen talk of “shambling mounds”—piles of intelligent
vegetation that creep slowly through forests and bogs, engulfing unsuspected
animals and persons and crushing them with their giant, heavy “arms.” These did not seem quite so powerful as those
tales would have them, but you’d dubbed these creatures “refuse shamblers” for
the distinct resemblance. So far as you
can tell, the refuse shambler is slow moving (speed > 20), but very strong
(16 STR) and sturdy (~85 HP). They
resisted Onog’s cold-based attacks, but proved especially vulnerable to
fire.
Become Ethereal. The
Wildcats have not observed beings assuming invisibility too terribly often, but
when they have the effect has been instant: the illusion taking rapid effect,
with the person vanishing suddenly into thin air. Dicant Leddle’s disappearance
was otherwise—a slow fade, during which an increasingly wispy vision of the man
remained visible for several seconds.
The cleric Gambol suggested this may have been a different form of
invisibility—indeed, not truly invisibility but a different phenomenon
altogether. “The ethereal plane binds
our universe to many others,” the cleric posited. “Everywhere in this world the margins of the
ethereal dimension swirl about—like a silent storm, and invisible to most. But not to all. And there are even some who can step freely
from this world into that one. Undead,
mostly. Certain magical beings. Some spells and magic items can do it.”
The cleric paused,
as his voice trailed off. And then became
firm once more. “I have not seen one
travel to the to the ethereal borders before,” Gambol concluded. ”But if I had, surely would I have expected
it to appear the same.”
Experience Points & Inspiration
Combat/Encounters
In session 27, the company
defeated two refuse shamblers and three “Leddle thugs,” four “Leddle guards,”
and two “Leddle guards+” in combat. The
battle continued into session 28, in which the party additionally defeated
seven Leddle thugs, ten Leddle guards, and a “Leddle Veteran” on the ground
floor, before proceeding up the steps to battle Dicant Leddle, his henchwoman
Akinara (a fourth-level assassin), and four (Leddle veteran) bodyguards. The company is awarded 12,900 XP for
overcoming these foes. That divides to
an even 2,150 per character.
Interactions/Role-Playing/Quest
progress
In session 27, the
company had a brief but successful interaction with Bom Zumero and then a
failed, yet entertaining attempt to commandeer the guards at the Leddle
gatehouse. The raging battle left little
opportunity for role-playing in session 28, but the company did procure some
useful intelligence and cooperation from the surrendered bodyguards of Akinara
and Dicant Leddle. Perhaps more
importantly, after mounting an aggressive frontal assault on the Leddle gang’s
fortress, the company has managed to secure at least a moment’s peace from the
relentless counterattacks. The company
is awarded 600 XP, or 100 XP apiece, for these accomplishments.
Inspiration
The adventure gods were
greatly entertained by the rogue Schlemeel’s misadventures through the trash
pit in session 27. Though the episode
may not have transpired exactly as the gnome may have drawn it up, sometimes
true inspiration is found in improvisation.
Undoubtedly the most
remarkable segment of session 28 was the Rube Goldberg flame column that
combined the efforts of Greyndalf’s gust
of wind, Schlemeel’s burning hands,
and Unagi’s olive oil. To award three
inspiration points for the singular collaboration does strike the adventure
gods as a tad excessive. But as they say
in the halls of RPG Mt. Olympus, “It’s been a while. So what the heck.”
Final Session 27-28 totals:
- Jowdain acquitted himself well in not battle, garnering 2,750 XP.
- Gambol pleased his deity and is rewarded with 2,750 XP.
- Greyndalf remained a cunning and resourceful (and still reasonably naked) adversary, earning 2,750 XP and one point of inspiration.
- Schlemeel still don’t give a f*k, but he picked up 2,750 XP and one point of inspiration.
- Onog played it cold as ice, and acquired 2,750 XP.
- Unagi looked fresh as ever and gained 2,750 XP and one point of inspiration.
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