Session 18 Recap & Experience Points Awards
The company trudged south along the banks of the swift Voo
River, the rush of the high mountain stream deafening at times. It wasn’t long before a collection of small
dugout canoes came into sight. Two-and
three-person vessels mostly, most of them half-beached and tied to nearby trees
as if someone planned to return for them—and hadn’t. Just ahead, the river forked into easterly
and southerly branches, just as the canyon walls climbed higher above the
banks.
Sensing unseen danger along the easterly fork, the party
loaded a single boat with illusory occupants (and the hawk, Tupac Shabird), and
floated the same downstream. This shrewd
precaution was rewarded almost immediately, for upon reaching a placid, swollen
stretch of river the vessel was suddenly taken into the clutches of some
massive beast from below the surface.
The boat was instantly smashed, leaving only flotsam and fluttering
hawk, who narrowly escaped.
Unsure which branch to follow, the company opted for the
southerly course that carried through a rocky gorge and on into grassland. In the distance several dugaar passed over,
flying from the northwest to points east, prompting a moment of
reconsideration. But the party carried
on to the south—until suddenly the very ground gave way beneath several of the
party members!
The shallow pit was obviously some kind of trap, designed to
catch persons or animals or something traveling along the riverbank. Within the pit the party encountered several
small snakemen—reptilian humanoids known as “yaun-ta.” These were cousins to the legendary yuan-ti,
every bit as vicious but not nearly so large or powerful.
Instantly recognizing their disadvantage, the yuan-ta
retreated to a nearby corridor and used the bottleneck to ameliorate the
company’s superior numbers. This tactic
momentarily held the yuan-ta even, but also concentrated their force in a
single location. The mage Greyndalf
would promptly capitalize on this circumstance, sending another of his scorching
fireballs roaring into their midst. They
yuan-ta were soon defeated, and the company recovered fine golden belts from
each of the fallen foes.
The yuan-ta had made their stand before a nondescript iron
door in this unusual subterranean redoubt.
And so it was only natural that the company would now proceed through
that iron door, finding a long, wide tunnel on the other side. At its end, two more snake-men awaited—but
these two stood much taller, and nearly hovered under bat-like wings sprawled
across their backs. “Ophidia,” these
were called, and they’d undoubtedly heard the commotion in the adjoining
chamber, and readied themselves for this encounter.
Instantly the battle was joined, and the larger snake
creatures immediately proved themselves more formidable than the yuan-ta as
they beleaguered the company with magical attacks. But the cleric Gambol soon nerfed this
threat, placing a silence spell over
the serpentine foes as his companions charged to trap them in the circle of
quietude.
The ophidiae turned to physical attacks—striking at the
party members with their fearsome, poisonous fangs. But neither could pierce the dwarven warrior
Jowdain’s faithful armor, and denied most of their spells the end was only a
matter of time.
Like the yuan-ta before them, the fallen ophidiae also wore
lustrous golden belts, but theirs were further embedded with rows of precious
amethysts. The party members quickly
collected these treasures, then huddled to discuss their next move. The ophidiae had fallen before still another
iron door. What might await behind it?
Adventure Notes:
·
Yuan-Ta. These smaller, weaker (~25 hit points)
cousins to the legendary yaun-ti tend to be found as servants to greater
serpentine masters. The ones you faced
carried thin, sharp swords and attacked also with their poisonous bites (3d4
damage, save for half). But they were
fairly easy targets (AC 13), having only their natural scales for armor.
·
Ophida. One of the more dangerous foes you
have encountered in your travels was this winged, semi-humanoid snake
creature. Whether the ophidia can truly
fly, you did not observe—having faced these beings in a subterranean
chamber. But you did witness the ophidiaes’
impressive magical abilities, as well as their immunity to mind-altering
enchantments. The ophidiae also
demonstrated an impressive physical attack—using its serpentine body to grapple
opponents, as well as a potent poisonous bite.
The ophidian scales are difficult to pierce (AC 20), and the creatures
are tough to bring down (with roughly 100 hit points).
Experience Points
& Inspiration
DM’s experience award moderation note: In this campaign, experience
points are awarded for overcoming obstacles, solving problems, and achieving
goals. Although experience points are
typically awarded for defeating adversaries, note that an adversary need not
necessarily be killed to earn those points if the adversary can be defeated in
another way. Experience points are
earned collectively and then divided among the player-characters. In addition to experience points, players can
earn inspiration for creativity, superior tactics, and especially strong
role-playing.
The company defeated four yuan-ta and two ophidiae in this
session, earning 4,200 XP to be divided among the six player characters. This equals an easily calculable 700 XP each per
character.
The company is also awarded experience for the following
accomplishments:
- · Not falling for the “Look, free canoes!” trap, 100 XP;
- · Using one of the canoes to detect and avoid the mysterious river monster, 200 XP;
- · Strong tactical spell use in yuan-ta and ophidian battles, 80 XP
These awards total 380 experience points, for 63.3 per
share. We’ll round that up to 65 XP
apiece.
It was an eventful fortnight for the adventure gods, and
recollections of the session’s many highlights have perhaps grown hazy in the meantime. But the bravery of the avian semi-PC Tupac
Shabird is not forgotten, as he alone endured the unknown peril of the eastern
fork’s river monster. The hawk is
rewarded with one point of inspiration.
Final Session 16 totals:
·
Jowdain
acquitted himself well in battle, garnering 765 XP.
·
Gambol
pleased his deity and is rewarded with 765 XP.
· Greyndalf remained a cunning and
resourceful (and mostly naked) adversary, earning 765 XP.
·
Schlemeel
still don’t give a f*k, but he picked up 765 XP.
·
Onog played
it cold as ice, and acquired 765 XP.
·
Unagi looked
fresh as ever and gained 765 XP. His
familiar, the hawk Tupac Shabird, also gained one point of inspiration.
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