Session 17 Recap & Experience Points Awards
The fierce combat had already taken a heavy toll on the
Galjenkito chieftain, Mizlokk. Badly
wounded and with several of his troops already fallen, assumptions of victory
had turned to hopes for survival. The
mighty ogrillion pinched a knob of hardened acacia sap from his belt pouch and
snapped his leathery fingers. The sap
held a single eyelash—the critical component of the invisibility spell; it sizzled into nothing as Mizlokk vanished
from the hilltop platform.
There was no escape for Mizlokk’s charges, however. Even as three more warriors finally pushed
through the gusting wind to join the fray, the delay had proven decisive. The remaining Galjenkito were still
outnumbered, and would not have the benefit of their leader’s potent
magic.
One Galjenkito spellacaster did remain—Ryyu, cleric of the
dark god Scaöl. Already Ryyu’s entangle spell had sidelined the ranger
Unagi, and as their hopes flickered the cleric’s mates surely hoped the furies
of Scaöl could deliver still more wonders.
But this was not to be. The
cleric dropped to his knees before a shallow mikveh at the northwest edge of
the platform and drank quickly of its contents, before spitting back out in
disgust. The toxic god’s waters would
give no aid to this raider, and now the Galjenkitos’ lot grew even more
desperate as the gnome Schlemeel blasted them with burning hands and the elf Greyndalf unleased a fireball
into their ranks.
Despair turned further to hopelessness as the dwarf Jowdain
and the knight Markos Gramartini sank their blades into wounded Galjenkito
fighters. At last, in the fight’s dying
moments did the cleric Gambol call to the remaining Galjenkito warrior to
“surrender, and we will spare you.”
Given this choice between certain death and the possibility of mercy,
the foe instantly lowered his weapon.
The ranger Unagi tapped the company’s rod of rusting to the blade and saw it crumble into a fine red
grist, and the rage of battle had ended.
At least it should have.
Across the platform, Markos Gramartini’s remaining associate still
labored under Mizlokk’s enchantment. The
charm spell had turned the knight’s
longsword upon his allies several moments earlier, and already he’d stung his
blade into Jowdain twice and carried on with the internecine attacks. “Control your man,” the mage Greyndalf
demanded of Markos Gramartini, “or we’ll be forced to kill him.” But the armored captain stood dumbfounded as
the charmed warrior persisted in his assault.
Finally the barbarian Nomak ended the threat, taking hold of
the charmed cavalier and throwing him into the shallow mikveh at the northwest
edge of the platform. He emerged seconds
later, seeming fully rid of his enchantment.
But that was not all, for the company also noticed that immersion in the
small pool had restored the man to perfect health.
Markos Gramartini’s survival had perhaps not fully matched
with the company’s intentions, and yet there he stood—and even one of his
men. Mizlokk remained on the run,
however, undetectable even to the haw Unagi.
Catching the Galjenkito leader was glorious work—and, at Greyndalf’s
suggestion, the Gramartini Ranger captain readily acknowledged that it best be
left in his capable hands.
A swift interrogation of the surrendered Galjenkito
ensued. His group had come north from
the Zind Desolation. They had attacked
the shrine in pursuit of “the diary,” he explained, a mission they had
undertaken on behalf of another. Yet the
prisoner refused to reveal the name of his patron. “Kill me if you must,” the ogrillion
offered. “There is no punishment you can
inflict on me that our master cannot exceed.”
Unable to make further progress with the ogrillion, the
company turned its attention to the magic pool.
Their brief experimentation proved most unfortunate for the anarchistic
mage Greyndalf, who became instantly nauseous.
Yet his comrades of most orderly proclivities found the waters
revitalizing and purifying. Those having
steered a middle path between the harmonious and the disorderly found the pool
inert, experiencing neither its beneficial nor malignant effects.
Finally the company moved into the shrine, where they found
the Galjenkito to have beaten the solitary cleric Sil-Hurk and chained him to a
pillar. He hung in the midst of his
badly ravaged shrine—alive, if barely. When
the party freed him, Sil-Hurk went directly for a bathe in the restorative pool
before indulging all of the adventurers’ questions fully. Cabantha, he explained, was a devious old
witch—an “illusionist,” he called her, a practitioner of “false magic.” He blamed her for the corrupted animals in
the region. Kyzagone Rakke, the ogre
mage warlord whom the company sought on the urging of the Quilderran, was
nothing but an “overgrown pine goblin” who could be found along the Voo River
to the southeast. The Encrod were an
“accursed people” who carried misfortunate with them, and he raged at the
deceased cleric Kathmyal for bringing the burden of her people to his very
doorstep.
Probably Sil-Hurk’s greatest story came forth once he was asked
of the ancient vampire Dombasson, however.
Here was the harrowed tale of a ship’s boy from the Jagged Coast. According to the boy, who visited Sil-Hurk
many years later, the vampire Dombasson had prevailed upon his captain to
provide passage for Azwyr Nogaak—a foreboding ice mountain north of the Jagged
Coast. The captain sent the boy ashore with
Dombasson’s diary, and was never heard from again. The boy had left the diary with Sil-Hurk, who
readily shared it with the company—perhaps eager to be rid of the text after
the visit from Mizlokk’s crew.
Having rescued the cleric Sil-Hurk, freed the shrine of the
Galjenkito, and obtained the Diary of Dombasson, the party has completed
Chapter 2 of the Curse of Xiogru campaign.
The company weathered the night at the Shrine of Sil-Hurk,
resting to regather their strength as the cleric also relieved Greyndalf of his
nausea. “Only those of the purest heart
and deepest integrity will find rejuvenation in the pool,” he scolded the
mage. “Just as pain shall be the wage of
dishonesty and treachery.”
The company was off the next afternoon for the southern
pass, where they soon came upon the headwaters of the fast-flowing Voo
River. Following its flow several miles
to south, the party soon came upon a stone bridge. There, four lackadaisical pine goblins sat,
guarding either the bridge or a row of burlap sacks lined upon it. But all four scampered quickly for high ground
as Greyndalf stood in the shadow of the nearest mountain and called the
illusion of a roaring wave from far upstream.
At this, the gnome Schlemeel dashed with the half-orc Onog
to inspect the burlap sacks, but were disappointed to find them stuffed only with
rice, grain, and millet. So the party
left them, and moved onward along the Voo River. Yet only moments later, the skies darkened
above as the shapes of three winged lizards—stingless wyverns, or “dugaar”—swept
down to attack, each bearing a pine goblin rider.
The party defeated the dugaar attack without great
difficulty. First, a blindness spell greatly hampered one of
the dugaar’s movements, limiting its effectiveness and allowing the company to
concentrate on the remaining two. Greyndalf’s
scorching ray knocked another from
the sky, and Jowdain—given the gift of flight with a fly spell—mercilessly slashed another with his great axe. Within moments, all of the pine goblin riders
were dead, and the party listened to the Voo River rush over rocks and rapids as
one wounded dugaar limped off into the wilderness.
The eastern rapids couldn’t be far now. But as the twilight faded to perfect night,
the barbarian Nomak stepped to the fore of the company with unexpected
news. “It has been good to travel with
you this far,” the eastern warrior declared.
“But my business remains at Sil-Hurk’s temple. Seek me there, should you have further need
of my services.”
Adventure Notes:
·
Diary of Dombasson. The Salomirak priest Sil-Hurk gave you
an old diary he claims was written by the vampire Dombasson and brought to the
temple by a man who had seen an old sea captain take Dombasson to a mountain of
ice north of “the jagged coast.” Holding
the diary may be dangerous, however, as evidently someone sent Mizlokk and his
Galjenkito raiders to obtain it.
·
The Mikveh of Sil-Hurk. A small ritual pool outside the
Shrine of Sil-Hurk provides restoration for those of lawful bearing, while
afflicting deleterious conditions on those bending to the ways of chaos.
Experience Points
& Inspiration
DM’s experience award moderation note: In this campaign, experience
points are awarded for overcoming obstacles, solving problems, and achieving
goals. Although experience points are
typically awarded for defeating adversaries, note that an adversary need not
necessarily be killed to earn those points if the adversary can be defeated in
another way. Experience points are
earned collectively and then divided among the player-characters. In addition to experience points, players can
earn inspiration for creativity, superior tactics, and especially strong
role-playing.
The company completed the battle with Mizlokk, Ryyu, and
eight orgillion warriors at the Shrine of Sil-Hurk. Experience points for three of the defeated
warriors were awarded in the previous recap, leaving 3,050 XP to be awarded in
this session. These XP are divided
between the seven player characters and Markos Gramartini (whose only surviving
lieutenant was charmed, and thus did not exactly aid the company in the
battle). This totals 381.25 per
character, which we can round up to 382 each.
After leaving the Shrine, the company ventured southeast and
encountered four seemingly harmless pine goblins, before enduring an attack
from above by three pine goblins on dugaar mounts. The company is awarded 1,425 XP for defeating
these assailants, divided solely among the player characters for (203.57
rounded up to) 204 apiece.
The company is then awarded experience for the following
accomplishments:
·
Reclaiming Shrine of Sil-Hurk and rescuing the
cleric, 2,000 XP
·
Obtaining Diary of Dombasson, 250 XP;
·
Non-disastrous experimentation with the Mikveh
of Sil-Hurk, 100 XP;
·
Persuading Markos Gramartini to pursue the
fleeing Mizlokk, 100 XP;
·
Reaching the Voo River Bridge, 50 XP.
This portion of experience points is divided among the
player characters only, with a half-share to Nomak (who is more-or-less an NPC
at this point). This comes out to 192.31
per half-share, which we can round up to 193 XP—meaning 193 XP for Nomak and 386
XP for each of the other PCs.
Again the adventure gods took much delight from this session
of adventurous play. But they were
particularly impressed with the fidelity shown to Gambol’s violence-minimizing
tendencies even while Gambol’s ordinary consciousness was delayed in
arriving. In a bit of a twist,
therefore, Gambol is assigned one point of inspiration, which Gambol may award
to any other character of his choice.
Final Session 17 totals:
·
Jowdain
acquitted himself well in battle, garnering 894 XP.
·
Gambol
pleased his deity and is rewarded with 894 XP.
Gambol is also assigned one point of inspiration, which he must award to
a different character at the outset of Session 18.
· Greyndalf remained a cunning and
resourceful (and mostly naked) adversary, earning 894 XP.
·
Schlemeel
still don’t give a f*k, but he picked up 894 XP.
·
Onog played
it cold as ice, and acquired 894 XP.
·
Unagi looked
fresh as ever and gained 894 XP.
·
Nomak
contained his rage, and is enhanced by 701 XP.
Nice Story.
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