Session 14 Recap & Experience Points Awards
If the group moved quickly, they could undoubtedly take the
palisade by surprise. But their numbers
were too severe. The pine goblins would
surely answer any assault with a swift and determined counterattack—and the
company soon realized the risk of being fully overwhelmed. Anyway this adventuring crew had not traveled
here for pine goblins. Their quarry
remained the mysterious Kyzagone Rakke of the eastern ruins. So it was soon resolved to travel east,
leaving the pine goblin palisade behind.
The company hadn’t made it far, however, when the snap and
crunch of underbrush alerted them to approaching figures. This was a troupe of pine goblin
warriors—eight of them, to be exact, out marching through the forest on a
military-style patrol. Their lucky day,
this was not—for several precious minutes remained on the invisibility spells that cloaked the gnomish rogue Schlemeel and
the half-orcish sorcerer Onog, and the pine goblins were easily taken unawares.
The rogue’s and sorcerer’s sudden strikes dropped the first
of the pine goblins and severely wounded others, just as arrows from Unagi and
the elven mage Greyndalf whispered through tree branches and lurched violently
through their victims. In a moment the
rout was on, and just three stout pine goblins finally stood against the
company as a fourth fled—until another arrow from the elven mage stopped him
dead in his tracks. The last three were no
match, and when the dwarf Jowdain sank his blade deep into the first, the
remaining two grasped their hopeless circumstance.
Their surrender trapped the company in a murky ethical
dilemma. Even the purest servant of
light would not hesitate to perish a rampaging enemy in true self-defense. But the company were the aggressors here; was
it not they who had attacked this cluster of pine goblins? And the hapless, wounded prisoners could
scarcely be called a threat at this stage.
Or could they? If
allowed to go free, these captives would undoubtedly head straight for the
palisade and report the company’s presence.
Worse, should the coming interrogation betray the party’s very
intentions—and how could it not—then the pine goblins might send word to
Kyzagone Rakke. Or they might alert even
other, unknown foes who might lay in the path.
This realization proved decisive, and only the devout cleric
Gambol voted to spare the captured pine goblins. But even he grasped the futility of his
objection, and wandered a brief distance off to allow the dirty work to be
done. So it was that the first pine
goblin captive was suddenly slain, right alongside his companion—the unceremonious
execution calculated to break the other’s resolve through sheer unmitigated
terror.
Not that it was ever clear the remaining pine goblin had any
resolve to overcome. Readily he admitted
having heard of Kyzagone Rakke, but knowing who Rakke really was.
More importantly, the goblin could not describe Rakke’s location any
more precisely than by the same “eastern ruins” trope that seemed to be common
knowledge in the region. No, this pine
goblin served another: “Nolinkish,” he called him, the apparent king or supreme
chieftain of the local tribes.
This Nolinkish, the captive
explained, had raised a semi-voluntary army of pine goblins (of which the
speaker was one) and sent them north in search of “some lady” they called
“Cabantha.” Where this Cabantha might be
found, or what Nolinkish wanted with her, the prisoner could not say.
With that, the remaining captive had exhausted his
usefulness. Without delay he was sent on
a journey to the great pine goblin beyond, just as the company readied to
resume its march to the eastern ridges.
Yet they did not make it far before the call of battle would again sound
through the valley. Two large
boars—fierce, and bearing the same strange taint as the corrupted bears that
had attacked the party days before—charged through the thickets into a vicious,
determined assault.
As the bears had
been, the boars proved mostly a nuisance—dangerous, but few in number and
course in their methods. The company
fought them off, then proceeded on its path.
They reached the eastern ridges by nightfall, then pressed south along
the high ground.
The relative safety of their highland perch allowed finally
for some bit of revelry at the night’s camp.
Only here did the travelers recall their first encounter with the pine
goblins—their haughty chieftain, standing confidently on a rock outcropping
before a good dozen of his soldiers, barking his greedy demands. “I guess he must have thought we had a
thousand gold pieces stashed on that cart,” the dwarf Jowdain postulated.
“Too bad for him,” the mage Greyndalf replied. “Just elven spirits.”
“Elven pisswater,” the dwarf corrected. “And a fitting end, if you ask me.”
It was the next morning that the company began to hear the distant
voice. At first a distant laugh—or
heckle, more acutely. Then a warning to
turn back. And then a warning stronger
still. But the company neither answered
nor heeded this voice, opting to continue its southerly march and pay no mind
to this unseen speaker. Until finally, the
voice commanded the party’s attention.
“You wander too close to my home,” the voice finally
asserted, dropping its ethereal quality and adopting a much more serious
tone. “You will go no further.” To emphasize the point, winds began swirling
in the distance to form a small cyclone—undoubtedly the product of this unseen
speaker.
“We seek Kyzagone Rakke,” the mage Greyndalf announced. And the voice did answer.
“What business have you with Kyzagone Rakke?”
And so began an extended dialogue between the elven mage and
his invisible counterpart, in which the latter revealed her name: Cabantha, the
same as hunted by the pine goblins and their chief, Nolinkish.
Yet Cabantha made quite clear she had no fear
of pine goblins. Her concern, rather, rest
with maintaining “balance” in the region.
She was displeased with the Lord Soo-Kiru in Horl, whom she accused of
“defiling the land” and other crimes against the forest. She expressed no love for Kyzagone Rakke
either, but suggested he might pose a worthwhile check on Soo-Kiru and his
increasingly offensive incursions.
Cabantha urged the company to consider this balance in its dealings with
Rakke, but she would not stand in their way—provided, of course, they steered a
wide path around Cabantha’s personal sanctuary.
Finding this agreeable—or, at least, preferable to a duel
with an unseen enemy having displayed control over local weather phenomena—the
company marched down the east face of the ridge before advancing further on its
southerly course. From here, in the tall
grasses of high desert plain, the travelers spotted a lonely structure in the
distance. It was high on a nearby peak,
perhaps two days’ travel to the southwest.
The company moved cautiously toward it.
Adventure Notes:
·
Corrupted Boars. Something sinister slants the
wildlife against you in this region.
Bears, and now wild boars attacked you without hesitation. Luckily their numbers were small, and the
boars (AC 13, ~24 hit points) never seriously threatened the party. But you did take note of their incredible
strength, and tendency to charge from a distance and catch foes unaware.
·
Pine Goblin Palisade—winged lizards. Your companion Nomak, a barbarian of
the eastern marches, describes having seen goblins from the rugged beaches and
rock islands north of Balvin Port ride a variety of poisonous winged lizard
they call “dugaar.” Not nearly as
large or powerful and much, much less intelligent than a dragon—but then again,
who’s ever seen a dragon?—the dugaar ranges in size from just a few meters to
the length of a small house, and like dragons come in many different, typically
brilliant, colors.
·
Cabantha.
The company encountered the mysterious magic-user Cabantha near
her home on a ridgeline southeast of Horl—though the conversation took place
over some distance, with Cabantha remaining fully out of the party members’
sight. She was not hostile, but made a
show of her impressive abilities that persuaded you to cut a wide berth around
Cabantha’s personal homestead. In your
conversation, she described Kyzagonne Rakke as a “useful counterweight” to
Soo-Kiru Kiru, and worried about what the Horl warlord might do with the free
hand Rakke’s defeat could leave him.
Experience Points
& Inspiration
DM’s experience award moderation note: In this campaign, experience
points are awarded for overcoming obstacles, solving problems, and achieving
goals. Although experience points are
typically awarded for defeating adversaries, note that an adversary need not
necessarily be killed to earn those points if the adversary can be defeated in
another way. Experience points are
earned collectively and then divided among the player-characters. In addition to experience points, players can
earn inspiration for creativity, superior tactics, and especially strong
role-playing.
The party faced a pine goblin war patrol and two corrupted
boars in this session. The company is
awarded 1,170 experience points for defeating these foes. In addition, the company the party earned
experience points for the following accomplishments:
- · Successful interaction with Cabantha, 300 XP;
- · Successful interrogation of pine goblin captives, 50 XP;
- · Reaching the eastern valley and spotting the mountain redoubt, 100 XP;
This total (1,620) is divided evenly among Jowdain, Gambol,
Greyndalf, Schlemeel, Orog, Unagi, and Nomak, for a nice, round 231.428571429
apiece. But I suppose we can just make
that 232 XP per character.
In the previous session, the company had also defeated a
much stronger pine goblin war patrol (worth 1,125 experience points) by luring
the pine goblins near a wagon loaded with highly-flammable elven liquor, before
igniting the same with an electric blast.
The considerable guile involved in this maneuver garners an additional
350 XP and a point of inspiration to Greyndalf, who both led the dialogue with
the pine goblin leader and triggered the decisive blast with his wand of lightning. The other characters involved in that
encounter included Jowdain, Gambol, Schlemeel, Unagi, and Yala, so this
additional experience award (1,475 XP) is divided among those six for 246 XP
apiece.
Final Session 14 totals:
·
Jowdain
acquitted himself well in battle, garnering 478 XP.
·
Gambol
pleased his deity and is rewarded with 478 XP.
·
Greyndalf
remained a cunning and resourceful (and mostly naked) adversary, earning 478 XP
and a point of inspiration.
·
Schlemeel
still don’t give a f*k, but he picked up 478 XP.
·
Yalla was
one with nature, and nature was one with her.
Or something. She got 246 XP.
·
Unagi looked
fresh as ever and gained 478 XP.
·
Orog played
it cold as ice, and acquired 232 XP.
·
Nomak contained
his rage, and was enhanced by 232 XP.
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