Session 10 Recap & Experience Points Awards
There was nowhere left for the company to go but through the
devil’s head passage. And so they rested
and gathered their strength, and then cautiously made their move. They came soon to a door, one which opened
easily upon the insertion of the skull key the group retrieved from the mummies
in Konykos’ workshop. There was then a
second door, not much further along, which required a similar key. The gnome Schlemeel pulled the same from his
cloak without a moment’s hesitation, matter-of-factly admitting he’d hoped it
belonged to a treasure chest or otherwise presented some opportunity for
personal enrichment, but alas. In the
key slid, and the second door was likewise defeated.
That second door opened to a long, descending hallway, with
a series of staircases taking the company several stories down into the
deeps. But the dim, magical light of
Konykos’ workshop never faded completely, and finally the corridor widened into
a long, teardrop-shaped chamber with a steep domed ceiling. At its center stood an otherworldly evil—a
bi-pedal creature bearing spikes and thorns across the whole of its body, over
seven feet tall with a heavy, barbed tail.
“Three hundred years,” it muttered, in some language of the underdark
that Schlemeel was (at great difficulty) able to loosely translate, “and now
you’ve come.”
Many in the group had long suspected that Ipplie Amie would
eventually betray them—and now that time had come. Stepping forward to call the demon by name, “Xtomchyzkatl,”
Amie first commanded the beast reveal “the treasure of Konykos.” This the creature did, uttering a single
elven word, “Arcanband,” to reveal a thin stone door, glowing in an eerie blue
along the southern rim of the dome.
Having performed this favor, the demon insisted Amie release
him—and so Amie complied, but with a treacherous final stipulation. “Xtomchyzkatl,”
he’d said once more. “On the deaths of
my companions you are released.”
The directive brought a howl of fury to the spiked demon,
but it would not be denied its freedom.
Xtomchyzkatl hurled a bolt of magical fire to the ground before him, and
out of it formed a quartet of fire imps, vaguely humanoid-shaped beings of
modest size, wielding swords of pure flame.
As the company readied for combat, Amie produced from his
garments a vial of midnight blue liquid and promptly drank it down, literally
vanishing as the bottle shattered on the cold stone floor. Xtomchyzkatl trudged forward, and his fire
imps charged fearlessly at the adventuring group.
Within moments, the company’s attacks had destroyed two of
the fire imps and inflicted superficial wounds upon Xtomchyzkatl himself. The demon shrieked again in absolute anger,
calling more fire imps while lashing out at party members with terrible claws
and his powerful spiked tail.
The mage Greyndalf soon called a powerful gust of wind,
which relentlessly blew against the company’s foes—several times tossing fire
imps across the chamber and threatening to drag Xtomchyzkatl through the field
of Yalla’s spikes. And these fearsome
terrain effects grew worse even yet, when Greyndalf called a layer of grease to
coat the floor. Soon the ranger Unagi would likewise acquire
the spider climb enchantment and join
Greyndalf on the ceiling, where the mage would enchant arrows that the ranger
would rain down on their foes.
On observing the greased floor, the ever-impulsive gnome
Schlemeel readied his dagger and launched into a graceful slide across the battlefield—his
blade slashing heavily across Xtomychykatl’s barbed tail in a determined effort
to sever it. And Schlemeel’s attack
might well have succeeded in doing exactly that—had he only been using an
enchanted blade. But, alas, Schlemeel’s
own invocation of true strike had
revealed the demon’s immunity to all but silvered or magical weapons (as well
as to poison and fire). The daring
attack had merely amused the ferocious beast—and left Schlemeel wounded from
spikes and isolated behind the enemy.
Schlemeel was not the devil’s priority however. His fire imps were not holding up, and he’d
sustained withering damage from Greyndalf’s magic and now a disconcerting blow
from Jowdain’s axe. So Xtomchyzkatl
whirled to face the domed ceiling, and launched another of his fearsome flame
blasts directly at the mage. Moments
later, Unagi would stumble in his movements and see most of his gear plunge to
the magical no man’s land below. But the
impact on the wizard was only glancing, and the ranger’s arrows kept coming. As the wind continued to howl and the footing
remained treacherous, the tide of the battle seemed slowly to be tilting
against the demon.
Again Xtomchyzkatl called forth still more minions of fire
to join in his defense. But the company
was now destroying the fire imps faster than the demon could call them, and
sparing many of their vicious attacks for the demon itself. Yet there was no retreat for this demon. Trapped here 300 years, its freedom had now
been conditioned upon the company’s destruction—and it would succeed, or be
destroyed in the attempt.
That destruction came at last with a thunderous slam of
Gambol’s war club. And with that final
blow, the demon dropped to the chamber floor and instantly began melting into a
pool of caustic ichor. His few remaining
fire imps fought on, but had been no match for the party in their master’s
service and faced even more hopeless prospects now. They were soon dispatched, and as a
triumphant silence fell upon the chamber there remained hardly a sign of the
terrifying enemies the company had faced just moments earlier.
At last the party members turned their attention to the
glowing blue door. There had suddenly
come an impossibly loud, anguished scream from behind it during their fight
with Xtomchyzkatl. Now, with the demon
gone and the way unhindered, could the company finally investigate.
But this would have to wait.
The battle with Xtomchyzkatl had taken everything the party members
had—and they sorely needed a rest to regather their strength and replenish
their magical powers. But it was not to
be. Moments later they felt it, and
heard the deep groan from within the earth.
The world itself began to shake.
Adventure Notes:
· Xtomchyzkatyl.
The company faced and defeated the being
Xtomchyzkatl, a true devil of the netherworld.
The devil’s infernal language resembled the Underdark tongue known to
Schlemeel, enough that he could interpret—even if the words seemed impossible
for your human and demi-human mouths to pronounce. You are not sure why, but observed that
Ipplie Amie seemed to exercise a degree of strained control over the being. In battle, the devil proved immune to fire
and poison, resistant to cold-based attacks, and impervious to unenchanted
weaponry. Its spiked flesh served as an
effective natural armor (AC 15), and the being displayed impressive stamina
(118 hit points). It attacked not only
with powerful claws and its spiked whip of a tail, but also with fire
blasts—some which inflicted fire damage on its foes, others which called fire
imps to serve the being. When defeated,
the creature’s remains melted into a watery ichor, and soon disappeared.
·
Ipplie Amie. Your last glimpse of
Ipplie Amie was taken in the teardrop dome, as he stood before the devil
Xtomchyzkatl and quaffed a potion of
invisibility. You’d long anticipated
his betrayal—even counted on it, perhaps.
And now it has happened. He
probably does not expect to see you again.
·
Fire Imps. The small beings of fire that the demon
Xtomchyzktal called to serve him in battle were about the size of hobbits or
gnomes. They were not especially tough
(about 10 hit points) or difficult to hit (AC 11), and luckily their flaming
swords did only modest damage (2-5 slashing damage, +1 fire damage). When defeated, the fire imps dissipated into
nothing.
Experience Points
& Inspiration
DM’s experience award moderation note: In this campaign, experience
points are awarded for overcoming obstacles, solving problems, and achieving
goals. Although experience points are
typically awarded for defeating adversaries, note that an adversary need not
necessarily be killed to earn those points if the adversary can be defeated in
another way. Experience points are
earned collectively and then divided among the player-characters. In addition to experience points, players can
earn inspiration for creativity, superior tactics, and especially strong
role-playing.
The party defeated Xtomchyzkatl in this session, along with
13 of his fire imps—good for 4,450 XP.
These experience points are divided between Jowdain, Greyndalf, Gambol,
Schlemeel, Yalla, and Unagi, for an even 741.67 each, rounded up to 745 XP per
character.
In addition, the party earned experience points for the
following accomplishments:
·
Passing the skull doors, 40 XP;
·
Defeating the true devil Xtomchyzktl, 500 XP;
·
Superior tactics in the battle with Xtomchyzkatl,
80 XP;
The total (620 XP) is divided evenly among the six current
player characters, for (103.3, rounded up to) 105 XP apiece.
The Weather Channel claims the thunder we all heard last
week was from a storm working its way across the mid-Atlantic states. In fact, it was the uproarious laughter of
the adventure gods, as they observed Schlemeel the rogue attempt to sever
Xtomchyzkatl’s spiked tail through a difficult Slip & Slide/ninja maneuver
that he actually managed the execute—but which didn’t work on account of the
devil’s immunity to non-magical weapons, an immunity Schlemeel had himself
detected only moments earlier. “You do
it to yourself,” the great Thom Yorke once said. “Just you.
And that’s what really hurts.”
Final Session 10 totals:
·
Jowdain
acquitted himself well in battle, garnering 850 XP.
·
Gambol
pleased his deity and is rewarded with 850 XP.
· Greyndalf remained a cunning and
resourceful (and naked) adversary, earning 850 XP.
·
Schlemeel
still don’t give a f*k, but he picked up 583 XP and one point of
inspiration.
·
Yalla was
one with nature, and nature was one with her. Or something.
She gets 850 XP.
·
Unagi looked
fresh again and gained 850 XP.
Comments
Post a Comment